Showing posts with label far west. Show all posts
Showing posts with label far west. Show all posts

Wednesday, February 10, 2010

The Road to Ulakand

Date: Sat, 15 Jan 2000 13:47:34 EST
From: Gary Welsh
Subject: The Road to Ulakand

This is a brief treatise on a merchant road that goes west out of Ket across the plains to Ulakand and thence across the steppes to the far east, to lands that are legendary in the Flanaess.

Ket is on a plateau of sorts, between the Yatil Mountains to the north and the Barrier Peaks to the south. It is a hilly land, heavily forested in the south and central parts (the Bramblewood), and bordered in the west by the Tusman Hills (separates it from Tusmit to the northwest) in the south by the Pen-Wilds, or Pennors (separates it from the Plains of the Paynims [Bayomens]). In the southeast, the hills around the Fals River, and Thornward, have often been the sites of skirmishes and clashes between Bakluni west and the rest of the Flanaess in the east. The swords and spears of Bissel and Veluna have always been pointed against Ket. But there has also been much profitable trade in Ket as -- this place is the crossroads between two vastly different cultures. Caravans go from Lopolla [Hlupallu] in all directions.

To the northeast, a road goes to Molvar, and thence over the mountain road all the way to Krestible in Perrenland. To the east, a road goes around the Bramblewood and down to the river valley to Thornward, in Bissel, and thence east to Veluna, or south to Gran March. To the west, traffic flows down the Tuflik River to Ceshra and Sufmur, and eventually out to the Drawmij Ocean and the coastal cities of Ekbir and Zeif. Also to the west is the wide and dusty Ulakand Road, which fords the Tuflik River and strikes off aay from the Pen-Wilds, with brown and purple mountains in the distance to the south (left hand side) and eventually flatness everywhere. After hundreds of miles of flat, dry plains, the road heads into the trade center of Ulakand [Yolakand], once the capital of a great Paynim Khan.

From Ulakand, one can go south across the lands of Ull, to the settlements in the Ulsprue Mountains in the west (known to be inhabited by cyclopes and cloud giants), or the the hill-town of Kester [Ghastoor] in the southern hills. Across those brown hills, one would pass into an even drier set of plains, the Dry Steppes, which is almost desertlike -- hundreds of miles more to the south, one would eventually come to the mud and brick city of Karnoosh, on Lake Karnoosh -- an ancient site holy to the Baklunish, rebuilt after the Invoked Devastation. This oasis is one of the few sites for hundreds of miles about that support a large population. Karnoosh has routens.s south to Tashbul and the Sulhaut Mountains, and also west, possibly to the mountain kingdom of Zufon (SoD, p. 154)... The Pass of the Clenched Fist is the only pass across the Sulhauts, into the Sea of Dust (SoD, p. 171). In Karnoosh, Paynims, Ullites, dark Jahindis, and even folk of Sa'han and Behow can be seen -- many drawn by the annual slave fair held here (SoD, p. 143).

"Turrets and domes dominated the brick city of Karnoosh. The walled portion of the place -- the actual city -- was relatively small; no more than seven or eight thousand souls were enclosed by the high barriers. All around the city, except on the side that abutted the sorte of the big lake, were ancillary villages and towns that quadrupled or quintupled the total population of the area. Most of these smaller places were liberally dotted with caravansaries and wine shops where traders and laboreres could find housing and amusement during their brief stay.

"Continual streams of merchants came to the city, for Karnoosh was a hub where purveyors from north, south, east and west could exchange commodities.
An open bazaar was always busy. Slaves, spices, animals, ivory, and a mulitude of other goods were sold and traded there. The brick casbah housed sufficient troops to encourage everyone to do business peacefully, but just in case auxiliary forthresses also stood on either flank of the city. The Shah of Karnoosh was very rich and very powerful. There were no strong states around his little realm, so for a century there had been no warfare troubling the place. Such peace and prosperity brought even more merchants to Karnoosh, and it was a thriving cosmopoilis by all measures of the whole of Oerik" (SoD, p. 150).

If one had turned west instead of south, way back at Ulakand, one would have continued along the great plains, skirting the north-reaching arm of the Ulsprues, and heading due west, where one road would branch off north to Antalotol, while another continued west across plains which no map in the Flanaess ever detailed... If you keep going west, you come to another coast, a wedge-like sea that comes in from the Dramidj Ocean, nearly as far south as the latitude Karnoosh is at (29 degrees lattitude, Karnoosh is at about 26 degrees). The road turns south and goes around the coast, where it goes past little port towns, and also inland to the mountains to the south (which are distantly connected to the Sulhauts further east). Here, one is truly in western or central Oerik.

This wedge-shaped sea that cuts southward from the Dramidj divides the Bakluni subcontinent from the rest of western Oerik. To the west and north are the so-called "khanates" and beyond that coast is the rocky, volcanic isle of Fireland.

Saturday, November 14, 2009

Re: Humanoids in Greyhawk

Priority: Normal
Date sent: Sun, 19 Oct 1997 21:16:22 -0400
Send reply to: Keith Horsfield
From: Keith Horsfield
Subject: Re: [GREYTALK] Humanoids in Greyhawk
Originally to: “GailnRoger@aol.com”
To: GREYTALK@MITVMA.MIT.EDU

Hi Roger,

I hope you don't mind me sharing this with the GreyTalk list.

>The comments in the 1980 gaz don't rule out humanoids in the Flanaess,
>however.

Well, when parsing 17 year old text meant for gaming purposes and not scholarly research (though some of us go that far) nothing is ever ruled out.

>It is logical that they were there, causing trouble for the Flannae
>and demihumans.

It may be logical in the 'normal' fantasy world, but given several factors I plan on viewing it differently.

1) The Flannae racial make-up just does not strike me as one that has had to deal with much physical strife prior to the migrations. They were easily subjugated (or pushed aside) by the influx of the oerdians and the suel not to mention the warring bands of humanoids.
2) The passages that I mentioned earlier just strike me almost superfluous if there were humanoids already present in the Flanaess east of the mountains (see below). The timeline though sparse makes a point that humanoids were used as mercenaries. Why? This can go without saying unless there was some other import. The passages then emphasize that the humanoids drive the oeridians forward into the Flanaess and then that the hordes fragmented. This implies that the hordes spread out and populated the Flanaess. The only word not used in conjunction with this movement of hordes of humanoids is 'migration'.

FWIW, I'm actually thinking of running a campaign on the following premise:

Timeframe: Prior to the Oeridian, Suel and humanoid migrations. Probably well before, like -5 FT.

Setting: It will be a rather idyllic setting with no humanoids. Faerie/sylvan folk oriented with a heavy accent on celtic myth and the sidhe. The Flannae will either be in their own bronze or iron age.

Conflict: Elf vs. Flannae (man)

Premise: The Flannae were not always such a peaceful nature loving folk and could have repulsed the migrations of the Oeridians, Suloise and humanoids if only they had not been totally subjugated by the elves in a long forgotten war which decimated the Flannae civilization and forced them into a culture of small tribes/clans.

Consequences: Why is there no remaining animosity between the elves and Flannae?

1) This was happened in the far distant past. The very fact it happened prior to the migrations puts it 1,000 years ago. If we were to use this war as the starting date for Flannae calendar we are now talking almost 3,000 years ago. Elves may remember the war and the consequences, but not mere mortal humans.
2) The positives that came out of the subjugation by the elves.

Initially, resistance would be high. But over time the culture of the [missing word?] relation on how to live with the world around the flannae (I.e. nature) take the sting out of losing. Over time as the Flannae adapt the the cultural morals of the elves to their own system of beliefs, history would be rewritten. Here is the beginnings of the 'Old Faith.' With such a [missing word] and the new ethics within the flan culture, harboring animosity towards their own saviors (though this part would probably be forgotten and rewritten so that someone of their own kind came up with the idea) would be counterproductive to their new way of life.

>There just happened to be a lot of them in the Yatils/Barrier
>peaks/Crystalmists chain, and they were suitable for mercenary work if
>you weren't picky. However, they were more trouble than they were
>worth in the long run.

Granted. I was overreaching in my arguments and now have revised them so that humanoid populations were no further east than the barrier mountains (I use this term to include the Yatils, Barrier Peaks, Crystalmists and Hellfurnaces). Why no further east? Those darn pesky demi-humans knew a good thing when they saw it and did their utmost to guard the barrier mountains from incursions.

>I think the Oeridians originally lived around Ull, but abandoned it
>due to pressure from humanoid armies of the Baklunish. The Oeridians
>probably didn't get along with the Baklunish, either.

Hmm, not satisfied here. I understand when looking at the migration pictures in the published material that the oeridians are shown as starting from an area around Ull. But, the closest country with any oeridian blood in it is Ket (see Ref Card #2 FtA) and Ket is along the migration route of the oeridians. I envisioned the Oeridians moving through the Dry Steppes from somewhere to the west. Reasoning. The Dry Stepps prior to the Invoked Devastation were populated by Baklunish and Horse Barbarians. Placing the oeridians in a geographical position surrounded by the baklunish would only make them a subculture of the Baklunish. Something I think we can both agree that they are not.

Also, the relative newness of the oeridian calendar, i.e. 260 OR when the Baklunish-Suloise wars begins, implies that some major event happened relatively recently (when compared to the other human cultures). One theory could be the beginning of the actual oeridian migration from points farther west due to their own catastrophe.

Oeridians of that time period, the Baklunish-Suloise wars and migrations, were also said to have very powerful magics. Yet when we talk about the areas just west of the barrier mountains and look at the published material invariably we are only dealing with either ancient Suloise or Baklunish cultures. This says to me that the oeridians came from farther west.

Lastly, I would like to thank you for your response to this and feedback I've been sending. I know my feedback has been quite blunt at times, but I will strive to offer solutions to any criticisms I may have least well thought out reasoning why my opinion differs.

Keith Horsfield
Member Team OS/2
“To a person with a hammer, everything looks like a nail”
E-mail: afn09454@afn.org
Home page: http://www.afn.org/~afn09454
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