Showing posts with label Ket. Show all posts
Showing posts with label Ket. Show all posts

Friday, December 19, 2014

Friday, January 28, 2011

Re: [greytalk] Re: Knights of the Watch

Tuesday, March 20, 2007 1:30 AM
From: "Chris Anderson"
To: "Marc-Tizoc González"
Cc: greytalk@canonfire.com

I've always envisioned Ket as being culturally like the Seljuk Turks. Tusmit, Ekbir, and Zeif would be more like the Arabic cultures of Baghdad circa 800-1000AD. Ull is the Mongol equivalent (I confess ... the city of Ilkhan did that for me) and the Paynims are the moral equivalent of the Empire of Tamerlane for me, sans Samarkand.

For me, Ket, Bissel, and Veluna would have much the same tensions that Byzantium and the Turks had... not because of religion, but because of competing cultures. Which would make Bissel the Outremer of Keoland... except that we have no crusades. :-)

Personally, I think the idea of a Crusade from the Flanaess into Baklunish lands is silly, unless somehow the Suloise remembered their history, got organized, and got seriously mad. Mad in both meanings of the term, too.

So, it would never happen.

-- Chris
On 3/19/07, Marc-Tizoc González wrote:
Thanks to all for responding. This level of historical information is one of GreyTalk's strengths.

Rafu mentioned that the comparison between civilized Bakluna and the Ottoman Empire is off and suggested comparing the Baklunish to pre-Ottoman Arabs is better.

He and Chris Anderson also distinguished the factors of Earth's Crusades and the sociopolitical situation between the Kingdom of Keoland, Veluna, and Ket. It's interesting that an Oerthly crusade seems unlikely given Keoland's failure to hold what it tried to conquer during its historical expansionism.

In contrast, the uncivilized Bakluni nomads have twice invaded substantial regions of the Flanaess.

MTG

Raffaele Manzo < raffaele.manzo@gmail.com> wrote:
> Why did many of the Crusades seem to originate in kingdoms of France and
> England? Is that historically inaccurate?

Historically accurate or not, I think we tend to get such an impression because those two kingdoms were the two largest unified political entities within Roman Catholic Europe during most of the Middle Ages (the two which stand out resembling "nations" to our modern eyes).

As an aside, since you mentioned the Crusades... I believe the Knights of the Watch have something of the (historical Crusades-era) Templars. Templar Knights were "soldier monks" tasked with defending the small Christian "kingdoms" in the Holy Land - a shard of Western Europe surrounded by Arab nations. In a sense, if you think of "greater Keoland area" states as a Western Europe, and of Bakluni as Arabs, then you've got Western Europe and Near East sharing a long border - longer than any Holy Land kingdom was large (though nearly impassable mountain ranges do help) - and the Watchers patrolling it. Of course, you can only draw so much similarities... You won't have any "Crusades" in the Flanaess, at least not "Watcher-nations vs
Baklunish states" Crusades. Real world Crusades were born from politically opposed peoples *not* sharing a geographical border, but sharing a distant cultural heritage which brought both sides to hold a certain place as "holy". If you look ad Baklunish states vs. Gran March, Keoland etc. you're looking at politically opposed peoples who
*do* share a border, but having no common cultural heritage whatsoever (a much more common situation in the majority of real-world conflicts as well).

Oh, yes... and I would *not* liken the Bakluni to the Ottoman Empire. Pre-Ottoman Arabs is a much closer call, I believe.

____
Rafu
(the gamer formerly known as "Lord Raphael")
http://victordraconem.blogspot.com

Wednesday, February 10, 2010

The Road to Ulakand

Date: Sat, 15 Jan 2000 13:47:34 EST
From: Gary Welsh
Subject: The Road to Ulakand

This is a brief treatise on a merchant road that goes west out of Ket across the plains to Ulakand and thence across the steppes to the far east, to lands that are legendary in the Flanaess.

Ket is on a plateau of sorts, between the Yatil Mountains to the north and the Barrier Peaks to the south. It is a hilly land, heavily forested in the south and central parts (the Bramblewood), and bordered in the west by the Tusman Hills (separates it from Tusmit to the northwest) in the south by the Pen-Wilds, or Pennors (separates it from the Plains of the Paynims [Bayomens]). In the southeast, the hills around the Fals River, and Thornward, have often been the sites of skirmishes and clashes between Bakluni west and the rest of the Flanaess in the east. The swords and spears of Bissel and Veluna have always been pointed against Ket. But there has also been much profitable trade in Ket as -- this place is the crossroads between two vastly different cultures. Caravans go from Lopolla [Hlupallu] in all directions.

To the northeast, a road goes to Molvar, and thence over the mountain road all the way to Krestible in Perrenland. To the east, a road goes around the Bramblewood and down to the river valley to Thornward, in Bissel, and thence east to Veluna, or south to Gran March. To the west, traffic flows down the Tuflik River to Ceshra and Sufmur, and eventually out to the Drawmij Ocean and the coastal cities of Ekbir and Zeif. Also to the west is the wide and dusty Ulakand Road, which fords the Tuflik River and strikes off aay from the Pen-Wilds, with brown and purple mountains in the distance to the south (left hand side) and eventually flatness everywhere. After hundreds of miles of flat, dry plains, the road heads into the trade center of Ulakand [Yolakand], once the capital of a great Paynim Khan.

From Ulakand, one can go south across the lands of Ull, to the settlements in the Ulsprue Mountains in the west (known to be inhabited by cyclopes and cloud giants), or the the hill-town of Kester [Ghastoor] in the southern hills. Across those brown hills, one would pass into an even drier set of plains, the Dry Steppes, which is almost desertlike -- hundreds of miles more to the south, one would eventually come to the mud and brick city of Karnoosh, on Lake Karnoosh -- an ancient site holy to the Baklunish, rebuilt after the Invoked Devastation. This oasis is one of the few sites for hundreds of miles about that support a large population. Karnoosh has routens.s south to Tashbul and the Sulhaut Mountains, and also west, possibly to the mountain kingdom of Zufon (SoD, p. 154)... The Pass of the Clenched Fist is the only pass across the Sulhauts, into the Sea of Dust (SoD, p. 171). In Karnoosh, Paynims, Ullites, dark Jahindis, and even folk of Sa'han and Behow can be seen -- many drawn by the annual slave fair held here (SoD, p. 143).

"Turrets and domes dominated the brick city of Karnoosh. The walled portion of the place -- the actual city -- was relatively small; no more than seven or eight thousand souls were enclosed by the high barriers. All around the city, except on the side that abutted the sorte of the big lake, were ancillary villages and towns that quadrupled or quintupled the total population of the area. Most of these smaller places were liberally dotted with caravansaries and wine shops where traders and laboreres could find housing and amusement during their brief stay.

"Continual streams of merchants came to the city, for Karnoosh was a hub where purveyors from north, south, east and west could exchange commodities.
An open bazaar was always busy. Slaves, spices, animals, ivory, and a mulitude of other goods were sold and traded there. The brick casbah housed sufficient troops to encourage everyone to do business peacefully, but just in case auxiliary forthresses also stood on either flank of the city. The Shah of Karnoosh was very rich and very powerful. There were no strong states around his little realm, so for a century there had been no warfare troubling the place. Such peace and prosperity brought even more merchants to Karnoosh, and it was a thriving cosmopoilis by all measures of the whole of Oerik" (SoD, p. 150).

If one had turned west instead of south, way back at Ulakand, one would have continued along the great plains, skirting the north-reaching arm of the Ulsprues, and heading due west, where one road would branch off north to Antalotol, while another continued west across plains which no map in the Flanaess ever detailed... If you keep going west, you come to another coast, a wedge-like sea that comes in from the Dramidj Ocean, nearly as far south as the latitude Karnoosh is at (29 degrees lattitude, Karnoosh is at about 26 degrees). The road turns south and goes around the coast, where it goes past little port towns, and also inland to the mountains to the south (which are distantly connected to the Sulhauts further east). Here, one is truly in western or central Oerik.

This wedge-shaped sea that cuts southward from the Dramidj divides the Bakluni subcontinent from the rest of western Oerik. To the west and north are the so-called "khanates" and beyond that coast is the rocky, volcanic isle of Fireland.

Tuesday, January 5, 2010

Chapter 1 - Fortune's Map

Date sent: Thu, 9 Apr 1998 00:05:38 EDT
Send reply to: The GREYtalk Discussion List GREYTALK@MITVMA.MIT.EDU
From: NiteScreed NiteScreed@AOL.COM
Subject: [GREYTALK] Chapter 1 – Fortune’s Map
To: GREYTALK@MITVMA.MIT.EDU

The Journal of Rekham Al-Mudri
Being An Account Of A Journey Into The Far West

Chapter One – Fortune’s Map

I was born into a merchant family in Tusmit but have never considered myself a native of that land. As is the practice among merchants, I was apprenticed at an early age to my uncle, Alain Nothman of Ket, who had the good fortune to marry my aunt, Alia, thereby increasing the fortunes of both families. A merchant of Oerdian extraction, it is not unusual that Alain would marry a Bakluni, at least not in Ket. Ket is in all ways cosmopolitan. It is neither of the east nor of the west, neither savage nor civilized but all this and more. All manner of peoples, races and religions mix, more or less comfortably, in Ket as befits its position as the crossroads between the Flanaess and the Inner West. I am by choice a Kettite.

My education was no more than what might be expected living as a merchant in a cosmopolitan mecca. That I have some skill with numbers, being able to quickly calculate sums without an abacus, and a fair memory for names and dates won me a place as an accountant for my uncle. That I was young and vigorous as well meant I could and would be sent with caravans to deliver goods as well as greeting those caravans that arrived at our business address in Lopolla. The older accountants, grown sedentary or settled, did not begrudge me the opportunity to see the world. It was in such employ that I made a fateful journey to the City of Greyhawk in my twenty-second year. We were first to Mitrik and then down the Velverdyva to the Nyr Dyv before on to the City of Greyhawk in the company of some Rhenee bargemen.

Of our merchanting in Greyhawk little needs be said. We were about our business with a load of mixed rugs, Kettish, Ullite and Paynim with some Tusman and fewer Zeifari or Ekbirian, and concluded matters without incident. We also carried as well some secretive cargo for the wizard Rary, a favorite son of Ket. I know not the nature of the cargo for it was intrusted solely to the caravan master but the difficulty he had in arranging to see the wizard allowed me freedom to
explore the city in a manner that would not otherwise have been possible.

Greyhawk is a great and overgrown metropolis with many twisting streets and allies. It is very much like Lopolla in this respect but greater in size by half. It is far more open seeming, not in the least because there is no everpresent dusty haze blowing in from the Paynim Plain. The river wind makes the city seem ever clan and fresh. Architecturally, Greyhawk sports fewer buildings of any height than Lopolla and builds more with stone. The sun dried, red brick buildings of Lopolla routinely top six or eight stories, while in Greyhawk siz is unusual. It was a simple enough matter then to navigate by the sun, not obscured by high tenements and clouds of dust, as I wandered absorbing the sights and sounds of the alien city.

Of my sojourn in this city of the unfathomable east no more needs be said before coming to my discovery. In my wanderings, I looked over the city with a merchant’s eye and a boy’s wonder. It did not escape me that a clever purchase, being returned to Lopolla, might fetch a handsome sum that I could then invest in my uncle’s business to better my lot; for I did not intend to spend my life accounting for other’s fortunes alone. Entertaining such avaricious thoughts, and lost in reverie if the truth be told, I wandered then into a passage of no particular note when I spied the sort of emporium commonly encountered in Lopolla. Zreed’s Antiquary promised any manner of oddments that might suit my need. I entered upon the shop, determined to explore.

What I found was simple enough. It was a map. Crudely drawn and lacking in detail, it was offered for a pittance, probably not cast off as trash by merest chance. Doubtless the proprietor considered it worthless but I essayed my fortune in its faded parchment. You must understand that as a merchant I have a passing familiarity with maps. I am no expert cartographer but I know what is mapped and what is not, where the caravans have pulled back the corners of the world and where knowledge vanishes into a misty horizon. The map clearly showed the outline of the Flanaess, my adopted homeland of Ket and the Inner West but it revealed much more. It was nothing less than a map of Oerth! It pushed back the horizon to reveal the lands of the Far West! Here was opportunity! I purchased the trifle with concealed glee.

Copyright 1998. NiteScreed@aol.com. All rights reserved.

Friday, November 14, 2008

Re: Al'Akbar

Date: Sun, 12 Dec 99 08:27AM PST
From: "Wayne S. Rossi" Add To Address Book Add To Junk Mail
To: GREYTALK@MITVMA.MIT.EDU
Subject: Re: [GREYTALK] Al'Akbar

In a message dated 12/12/99 5:12:05 AM Eastern Standard Time, rtaylor@CMC.NET writes:

<< A late question on this: I've been using the "True Faith" of the Gord the Rogue modules as a pantheistic faith, serving Istus, and Al'Akbar as her true prophet. Other gods are honored as well, but Al'Akbar is the primary, along with Istus in her aspect as Fate. Does this gel with anyone else's take on the nomads of the deserts?

Al'Akbar has paladins, and is referred to as "the sword and shield of the true faith" by his warriors. >>

Personally, I'd have to say no. Al'Akbar, in what I do, is an independent god with his own church (in fact, because of his LG nature and ideas that contrast with the other Baklunish gods, I gave him the strongest individual church this side of Istus). He's quite popular in Ekbir and among LG, NG, and LN Paynim tribes.

The Beygraf of Ket is referred to as the "Shield of the True Faith" in the products, also. I would say that the "True Faith" has a lot of Istus worship to it, but also has somewhat of an edge to it, mixing with mostly nontheistic faiths (here, elemental Fire is quite popular, and, though the practitioners would never admit it, there's more than a touch of devil cultism at work in the less...beneficial...Ketite followers). My thought on the whole "True Faith" idea is that, mostly, it's a kinda propagandistic way that certain very strong Ketite priests and such refer to their own religion, and not really a strong, flourishing religion throughout civilized Bakluna.

Besides Al'Akbar, the following religions are popular in the civilized portion of the Baklunish world as I see it:
Istus (diviners, seers, prophets; any sane ruler will have a priestess in his court)
Geshtai & Elemental Water (Fishermen; certain philosophers and monks, as this has ideas not unlike some types of Buddhism)
Xan Yae & Zuoken (this particular pair is most worshipped as such; there are some influences from elemental Air as well)
Elemental Air & Elemental Water (this is a sailor's faith, most commonly found around the docks of Ekbir and Zeif)
Elemental Earth & Elemental Water (mostly farmers; a touch of Geshtai as well)

That's just a few I've thought up so far; once I get into more detail, quite a bit more will be forthcoming.

Wayne