Friday, February 25, 2011

Re: Greytalk Cooperative Project

[greytalk] Re: Greytalk Cooperative Project
Thursday, November 30, 2006 10:23 AM
From: "Scott"

Hi all,

Marc-Tizoc wrote:
>1. Whether to use GreyTalk for our development, or instead to request a dedicated message board folder on Canonfire!, such as the one used for the Gran March Project;<

I would not participate on Canonfire! directly. The whole point of this was to re-energize the Greytalk list! But if people wanted to work on it on Canonfire!, I would post my feedback here and anyone could make use of it as they saw fit.

>and 2. Whether to discuss the project more via the GreyChat, either at its regularly scheduled Thursday evening meeting, or at another time.<

I couldn't make that, especially not at the regular time, and I fear anyone left out of the chats would feel cut out of the brainstorming loop (remember Zavoda's anti-chat rants?).

>I'd like some more public discussion and in particular, specific comments on ideas I suggested.
>For example, Scott suggested that we shift the first adventure's start site from Bissel to Veluna. I'm fine with that change although I proposed Bissel to account for a poster's (Basiliv?) preference to include ancient Baklunish culture and also because placement in Bissel lends itself better to shifting toward the Quag Lake region that at least two posters indicated interest in.<

A worthwhile reason to keep the first adventure focused in Bissel. I suppose I am biased by preferring Veluna as a setting.

>However, I have some old material on Devarnish, a walled town that the FtA era Flanaess map introduced. Devarnish is relatively near the Kron Hills and has been mentioned as part of the area the Keoland occupied in several old documents. I forget if this was in Joe Katzman's old histories or one of its permutations, e.g., Kirt Wackman's OJ article (and its earlier versions), or Samwise's histories, or Gary Holian's writings.<

I don't recognize the name, but hopefully someone will and come forward.

>Regarding Scott's other ideas about stopping an ancient goblin / kuo-toa alliance, I'm intrigued but have little to comment, except that it comes across as featuring higher level magics, e.g., a gate.<

The gate would not be accessible, and only backstory info until, perhaps, the third adventure.

>Thinking about it more, I think it unlikely that goblins and kuo-toa would ally, especially with their respective devotion to Gruumsh and Blibdoolpoolp, two gods not known for their alliance (although I like the idea that another Power might be at work).<

That's how desperate things got in the final days of the Hateful Wars (though, if you believe Living Greyhawk tournaments, the Lorridges are still full of giants!). I like Jim's suggestion, from another post, about the Elder Elemental God having a hand in this.

>Regarding the Horned Society connection, I'd suggest that this agent knew of the historical alliance and then visited the Lorridges to seek its remnants after receiving such orders from the coalescing Hierarchs in Greyhawk City.<

Much better than what I suggested.

>Overall, however, I suggest that Scott proposed a new adventure idea. I think the real trick of starting a collaborative project will be to agree to a basic outline for the adventure. Right now, we're probably still in the brain-storming phase.<

Perhaps I did, but I don't mind anything I threw out there being vetoed or overwritten. The important thing is to keep sharing more stuff, even if it is tangental to what is currently being discussed. Any ideas that can't be used "now" might be shifted into the next adventure or the one after that.

~Scott "-enkainen" Casper

Yak-Men have a 2nd-level spell called brain storm that makes it rain brains on the enemy...

No comments: