Thursday, September 9, 2010

Quest for the Octychs, Prologue

[greytalk] Quest for the Octychs, Prologue
Sunday, March 9, 2008 7:23 PM
From: "basiliv@cablespeed.com"
To: greytalk@canonfire.com

After a long hiatus into Mystara, my group has decided to switch back to my Greyhawk campaign. Since it's been close to a year since the last adventure on Oerth, I've started writing up campaign recaps for my players, and I thought I'd share with the list.

It's not that they're amazing, it's that the list is quiet. ;-)

We play 3.5 Edition, but set in a pre-Wars 576 CY Flanaess. This whole campaign idea was inspired by Erik Mona's adventures "River of Blood" and "As He Lay Dying", so if you're reading this Iquander, thank you. :-)

P R O L O G U E -- "WHERE AM I?"

Four adventurers awoke within a cave. The first was a halfing sorceress name Bitola, a wanderer who liked to disguise herself as a human girl for any benefit she could ring from it. The second was Ulgret of the Fruztii, a Suel-blooded man commonly known as a Frost Barbarian. He possessed an incredible ability to recover from wounds, coupled with a strange dislike of sunlight. Third was Ithilor, a rogue from the olven nation of Celene. This sylvan elf did not consider himself a fighter, but his mobility was a boon to his companions. Last was the company's holy man, a cleric of Olidammara. A renowned tavern brawler in his own mind, one too many mugs to the head caused him to forget his own name -- his friends called him "Preach".

As each member of the party looked around, they found that they had no idea where they were. Worse, each realized that their memories were gone, with only childhood dreams remaining. As this frightening thought took hold they saw each other, and there was recognition. Although none remembered why or how, they each knew the other, and knew they were among friends.

A noble-looking human entered the room and asked after their welfare. Each of the companions immediately knew him as Tellek, another old friend. After making them comfortable, Tellek asked them to reach under their pillows, to retrieve the envelopes found there. Each contained a letter, and each companion recognized their own handwriting. Even more convincing, each recalled a childhood memory they had never shared with anyone. The letters then explained that they voluntarily had their memories erased, for their own protection, and that they would be restored when he time was right. The letters concluded by advising what the party already knew instinctively; they should trust Tellek, and each other.

Tellek told the group that they would receive prophetic help in finding their course of action. He apologized for not being able to provide any more detail, but gave assurances that he would do everything in his power to help them. He then asked that they follow him into a neighboring chamber of the cave.

A fire lit the far side of the room, but it was otherwise dark and difficult to see. A strange voice spoke from the darkness, alternately sounding like two voices and then one. Introducing themselves as The Sisters, the voice(s) told the adventurers that they should proceed to the City of Dyvers, to seek a locksmith named Theldrat, and to obtain that which he held most dear.

Puzzled by this entire affair, the party was given some guidance by Tellek. On their way out of the cave, Tellek informed them that he was a holy warrior in the service of Pelor. He would do what he could to aid them, using his church's reputation and his family's influence to make contacts where needed, to perform research, and to provide magical communication between the party and The Sisters. He told the adventurers that this cave lay a few miles south of the village of Hommlet, and told them the safest route from there to Dyvers. Showing them the road, he returned to the cave.

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