Showing posts with label Ability Scores. Show all posts
Showing posts with label Ability Scores. Show all posts

Monday, November 3, 2008

Re: Levels and Ability Scores

Subject: Re: [GREYTALK] Levels and Ability Scores [NGC]
Date: Mon, 24 May 1999 22:36:35 -0500
From: Scott Casper
Reply-To: The GREYtalk Discussion List

Hi again, all! I'm getting sleepy!

Jon Wilson wrote this afternoon about advancing ability scores, and like all things not specifically relating to GREYHAWK, it sparked a lot of discussion. In case you missed it, his orginal post was the following:

> IMO one of the biggest weaknesses of the AD&D system is that regardless how
> high a character rises in level there is no way for him or her to raise an
> ability score (referring to Str, Int and the rest) through non-magical
> means. For a while I have been working on a game mechicanic(sp) based on
> the Unearthed Arcana's Cavalier class to allow the characters IMC to raise
> one prime requisite a little bit per level gained(1d10). I have had limited
> success as PC don't gain levels at a high rate and so they don't see the
> improvement... i'm currently toying with the idea of basing the increase on
> XP's and not level so that every 2000XP's x the level of the character the
> pc would get 1d10 hundredths of a point in a prime requisite....
>
> this allows rouges to get more nimble mages to get smarter and Clerics more
> Wise without the DM having to stage a you find a stash of Manuals and Tomes
> that raise your stats....

Now, Russ Taylor and Nathanael Wentz have already debated the issue of whether or not this should be done at all in one's campaign, and while Russ may not agree, I think that both of them have done a good job at listing the pros and cons. Keep in mind the nature of the two men arguing, though. Russ is a free spirit, whose house rules are numerous, and who's Website, "Greyhawk Goodies," contains some very interesting alternate rules. Nathanael is an ardent stickler to the Words as written by Gary Gygax, and has defended the Players Handbook, as written, before on this list. It seems to me that anyone speaking on this position will fall into one camp or the other.

Also, Jon Wilson has spoken up again to add that his system would only raise Ability scores up to racial maximums, and no higher. That's good, because that's one of the limitations I would have suggested as being necessary to make his system playable.

I would go farther to suggest that Ability advancement should be either limited to Prime Requisites, or that it should be harder to advance non-Prime Requisite Abilities. This seems to me to be more in keeping with the Class system, and will keep higher level characters from all being maxed out with 18's.

Allowing Ability score advancement every 2,000 xp also sounds excessive, given how frequently high level PCs will gain 2,000 xp. The original idea of once per level should be kept.

Lastly, Pat Ellis wrote:
>I follow the 1st edition PHB (DMG?) when it talks about changing stats with
>age... most humans start as young adult, when they go to mature, I give them
>that point of Strength (or if at 18 I give 10%) and I think it is also 1
>point of Int or Wis....

It is exceedingly rare for a D&D campaign to last long enough where PC aging becomes a factor towards Ability scores. This sounds more like a Pendragon campaign, where the game spans several generations over a campaign.

Scott "Volstagg" Casper

All Yak-Men max out with 18's....and that's by the age of 6...

Re: Levels & Ability Scores

Subject: Re: [GREYTALK] Levels & Ability Scores
Date: Mon, 24 May 1999 14:45:21 -0700
From: Russ Taylor
Reply-To: The GREYtalk Discussion List

All of your examples _can_ be improved through training:

Schooling may not improve innate intelligence, but it certainly improved functional intelligence. Weight lifting and regular exercise can increase your strength (and bulk) substantially. And any martial arts student can tell you that emphasis on flexibility and control _do_ improve your balance and agility. A PC's stats shouldn't start "maxed" out, if only because that doesn't fit will with the genre OR with real life.

My own personal system: at each level, a player may roll 3d6 to try and beat an existing stat. If he does, the stat improves by one. If not, the stat that was trained is recorded, and the player gets an extra die (i.e. best 3 out of 4d6) the next time they try that particular stat. Process continues until the stat is improved.

The player must also spend time (one month) in an appropriate form of training to get the role -- but this can be dispersed over several adventures, and the opportunities can be stored up if the player levels several times. Also, the player must keep up "maintenance" training or the stat will reduce again -- i.e. a sedentary life will cost bonus strength points. They may be regained through the same process, without
spending advancement opportunties.

(this has become relevant when PCs were jailed)

Forms of training:

Strength: basic body building and exercise
Dexterity: work on balance, fencing, bodily motion, etc.
Constitution: endurance training (running, etc) and diet
Intelligence: study
Wisdom: meditation, seeking out philsophers, prayer
Charisma: hasn't come up, but schooling in etiquiette would qualify

On 5/24/99 3:10 PM, Nathanael D. Wentz (ndwentz@TELEBOT.NET) wrote

>To my mind, this is akin to gaining 2" in height due to your recent
>promotion. A fighter shouldn't bulk up from adventuring, he should fight
>smarter, not harder. This is not to say that he would gain intelligence,
>merely that he would apply what he knows to wield his weapons better.
>(Experience) Why would a mage get smarter? Does fighting a dragon
>stimulate nerve growth? Why should a thief get more nimble? Does stealing
>make one move more quickly? (If this were true, John Dillenger would have
>moved at superhuman speed.) A person's stats are considered to be the
>highest they could be within his or her own personal being. I.E., I can
>improve my strength with exercise, but there will come a time when I can
>not get any stronger. My bone structure simply won't support infinite
>strength. Thus, the average person's stats could be displayed as low, or
>could be shown as high, but are temporarily lower than spec. Similarly,
>the learning experiences a child goes through use its innate intelligence
>to enhance its knowledge. The number of brain cells does not increase.
>When starting play at 1st level, a PC's stats are as high as they will go,
>by natural means.
--
Russ Taylor (rtaylor@cmc.net, http://www.cmc.net/~rtaylor/)
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