Date: Mon, 26 Apr 1999 11:49:06 EDT
From: "Jay Alexander Hafner D.C."
To: GREYTALK@MITVMA.MIT.EDU
Here's what I use in my Greyhawk campaign to make armor a bit 'cooler.' It includes the "Hard Studded Leather" that is currently being spoken of.
Appendix Armor Shop of Bleredd
"The best way to a man's heart is to saw his breast plate open." -Eclavdra,
Priestess of Lolth and Iuz.
Type of Armor AC Cost Wt Move/Dex DMg.Soak Notes
Full plate AC 1 5000 gp. 70 lb. 6/-2 3
Dwur steel plate mail AC 2 25,000gp. 75 lb. 6/-3 3 A&E.
+6 save to armor damage save.
Field plate AC 2 2500 gp. 60 lb. 6/-2 2
Dragon scale mail AC 3 50,000+ 50 lb. 6/-2 2
Plate mail AC 3 600 gp. 50 lb. 6/-2 2
Banded mail AC 4 200 gp. 35 lb. 9/-1 1
Splint mail AC 4 180 gp. 40 lb. 6/-1 1
Improved mail AC 4 175 gp. 50 lb. 9/-1 1 PO:S&P
Half plate w/leather AC 4 300 gp. 40 lb. 9/-1 1 PO:S&P
Chain mail AC 5 100 gp. 40 lb. 9 1
Dwur chain mail AC 5 130 gp. 40 lb. 9/ 1 This is fine chain
mail that is nearly non-bulky
Olven fine mail AC 5 1500 gp. 20 lb. 12 - Weighs 1/2 as
much. Must be exactly sized to fit. Never made for non-elves. Usually made
of mithril and fit for enchantment.
Impr. brigandine AC 5 120 gp. 45 lb. 9 -
Breastplate & leather AC 6 60 gp. 25 lb. 9 - Typical
pikemen armor in Perrenland. (PO:S&P) No helm included.
Brigandine AC 6 100 gp. 35 lb. 9 -
Scale mail AC 6 60 gp. 40 lb. 6 1 Great
Helm included. This may be made from coins occasionally.
Sea olven scale mail AC 6 6000 gp. 25 lb. 9 - This
armor is legendarily rare.
Bone or wood AC 7 40 gp. 25 lb. 8 - Only used by some
Baklunish and the Rovers of the Barrens.
Noniz studded L. AC 7 10-15x 25 lb. 12/6 - A&E. Acts as
'no armor' for thieving skill armor adjustment
Leather scale AC 7 25 gp. 25 lb. 9 - D189. Originates in
the Baklunish lands.
Ring mail AC 7 40 gp. 30 lb. 9 1 Steel cap
included.
Studded leather AC 7 20 gp. 25 lb. 9 - Leather cap included.
Hard studded leather AC 7 25 gp 30 lb. 9 1-> (wooden blunt
weapons only)
Spiked leather AC 7 30gp 25 lb. 9 - A&E.
Noniz leather AC 8 50 gp 10 lb. 12/6 - A&E. Acts as 'no
armor' for thieving skill armor adjustment
Hobniz leather AC 8 10-15x 10 lb. 12/6 - A&E. Acts as 'no
armor' for thieving skill armor adjustment
Leather AC 8 5 gp 15 lb. 12 -
Padded AC 8 4 gp 10 lb. 12 (9wet) 1à (club or staff
only)
Training AC 8 5 gp 15 lb. 9 (6wet) 1 (wood)
DANN3 Hvy cloth w/wood or leather over stomach & chest.
Poshteen/Cassock AC 9 6 gp. 5 lb. 12 - D189 Heavy
sheepskin coat. May be worn by mages (5% spl.fail). +1 vs. cold saves.
Quilted linen AC 9 10 gp 10lb 12(wet-9) - D189 Thief:
+5% M/S & C/W. Excellent in cold weather.
Clothing AC10 Varies <5lbs 12/+2dx - No armor
decreases your 'suspicion' rating ;)
Shield
Body/Wall (-3) 10 gp 15 lb. (-2)/-1 1 A penalty of
-1 is applied to initiative. AKA: Large shield. Can block 4 foes.
Medium (-2) 7 gp 10 lb. (-1)/-1 1 A penalty of -1 is
applied to initiative. Can block 3 foes. AKA: Kite shield
Small/Normal (-1) 3 gp 5 lb. -/- - Can block 2 foes.
AKA: Normal shield
Buckler (-1) 1 gp 3 lb. -/- - Can block one
foe. If spiked, can be used to do 1d3 damage but lose AC bonus.
*HR: If you draw a unique, colored symbol for your shield, I will give you
100 x.p.
Helmet
Great helm AC 1 30 gp. 10 lb. - Head and neck
protected. Surprise is -2. Reduces critical head/neck dmg by ½.
Basinet AC 3 8 gp. 5 lb. - Closed face helm protects
head/face. Surpirse is -1. Reduces critical head dmg by ½.
Steel Cap AC 5 5 gp/ 3 lb. - Open faced helm
protecting the head. Reduces critical head damage by 1/3.
Chain Mail Coif AC 5 10 gp 4 lb. - Protects head and neck. May
be worn under helms. Reduces critical head/neck dmg by 2.
Leather Cap/Hood AC 8 1 gp. * * Protects head and
neck. Reduces critical head damage by ¼.
~ Helmets: Chainmail and better armor suits come with a helmet. Banded and
better come with protective steel gauntlets (AC 3) and a great helm.
Other Protections
Kantha-trana/Gorget AC 8 3 gp 2 lb. - D189 Neck armor
negates decapitation and strangulation attacks (+2 saves).
Steel Gauntlets AC 3 10 gp. 4 lb. - Protects the hands and wrists
f/ criticals (dec. ½). Dex is reduced by 2 for fine motor skills.
Codpiece AC 3 10 gp. 3 lb. - Protects the gonads
from criticals. Reduces by ½.
Grieves, boots, gloves, archery bracers, etc. vary for bonuses.
Specific Armor Rulings
1. HR: Dexterity Penalty . Note that the Dex Penalty applies to any relative
DEX-based skill (not missile attacks or AC bonus). Each magical bonus also
reduces the dexterity penalty by one.
2. HR: Damage Soaking Ability. In addition to those armor points in the Fighters HB, armor will automatically reduce a number of points of damage per hit (minimum is one point). If the armor sustains damage from a critical and fails a crushing blow save, it no longer absorbs damage and must be repaired to be back to normal.
3. HR: Demi-human Armor is Smaller and Weighs Less. Human/Half-Euroz/Euroz 100%; Dwarf -15%; Elf - 20%; Gnomish - 40%; Half-elf - 10%; Halfling - 55%; The cost to make custom armor that weighs less is + 30%.
4. ROE: Specific racial armor may only be made by that particular race and it costs 15 times as much if it is being made for a race different from the armorer.
5. ROE: Movement rates of the different armor types are a general suggestion. If you want to figure out your individual encumbrance, and go from there, that's ok.
Jay Hafner
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