Sunday, October 7, 2007 2:55 AM
Now that I've finished it, I'm recommending it even more. Great stuff.
Also, I just found a bunch of the maps available at higher resolutions on the Wizards site: http://www.wizards.com/default.asp?x=dnd/ag/20070812a
On Tue Oct 2 16:44 , Marc-Tizoc "Gonzï¿½lez" sent:
Since I haven't read it stated here, I think all GH fans should purchase this product immediately.
Not only is it one of the only recent GH publications, it was, as Jim said, obviously produced with love and respect for the setting.
Because of that, I think GH fans will find it entertaining, interesting and inspirational regarding their own GH campaigns, regardless of what game system they use.
It's more reminiscent of Return to White Plume Mountain than, say, Return to the Keep on the Borderlands. What I mean is, it's set years after the original module, rather than just being a revamp/expansion on the original.
Expedition is more of a campaign, with story threads leading the PCs back & forth between the Free City (and the Green Dragon Inn) and the castle. It provides more of an overall plot and less of a catalogue of brief room summaries like the original. I really liked the original, and there's quite a bit of goodness in there that isn't covered in Expedition, but the areas it covers are more fleshed out and are tied to the otherside world better than Ruins was.
But as far as actually comparing the two, so far I think they've stayed fairly true to it. There are definitely several areas that are straight out of the original, but with some changes you might expect by advancing the clock by twenty years. I'm not quite done reading it yet (starting chapter 5 ou of 6 now), but I think the surprises it holds will be more value than the rehashing. Very obviously a product of love for the campaign setting. :-)
On Mon Sep 24 19:00 , "Michael Weber" sent:
Has anyone had the chance to compare this to WGR1, Greyhawk Ruins?