Wednesday, December 10, 2008

Clerics in their own temples

Subject: [GREYTALK] Clerics in their own temples
Date: Wed, 17 Mar 1999 12:15:52 -0600
From: "Winsor, Marc [IBM]"
Reply-To: The GREYtalk Discussion List

We were playing the other night and part of the adventure we were battling some clerics in their temple, trying to shut it down. We have some special rules for clerics in their own temples and I was wondering if any of you do something similar.

These effects take place when any type of battle takes place within the grounds consecrated to the Deity.

*** Minor Shrine - defined to be any building/site dedicated to a deity with at least 10 worshippers.
- Clerics:
Bless Spell

*** Shrine - defined to be any building/site dedicated to a deity and presided over by a cleric of level 1-3 or 50 worshippers.
- Clerics:
+1 save on all saving throws
Bless + Chant
- Worshippers:
Bless Spell
- Foes:
Curse (reversed Bless) Spell

*** Minor Temple - defined to be any building/site dedicated to a deity and presided over by a cleric of level 3-7, or with at least 10(1 or more lvl 2+) clerics, or 500
worshippers.
- Clerics:
+ 2 to all saving throws
+3/+3 To Hit/Damage
Not affected by Fear of any sort
- Worshippers:
+1 To all Saves
Bless+Chant
- Foes:
-1 to all Saves
-2/-2 To Hit/Damage

*** Temple - Defined to be any building/site dedicated to a deity and presided over by a cleric of level 8-12, or at least 15(1 or more lvl 5+) clerics, or 1000 worshippers.
- Clerics:
+ 3 to all Saves
+4/+4 To Hit/Damage
Not affected by Fear of any sort
Spells work at maximum effectiveness.
- Worshippers
+ 2 to all saving throws
+3/+3 To Hit/Damage
Not affected by Fear of any sort
- Foes:
-2 on all Saves
-3/-3 To Hit/Damage
Spells 25% chance to fail
Must save vs Fear each turn or flee from Divine Wrath

Additional:
For every cleric killed there is a cumulative chance a minion of the Deity will appear to take vengeance.

- The way we figure the percentage is to divide 100 by the number of clerics,
ex. 10 clerics 100 / 10 = 10%. 10% for the first killed, 20% for the next,
etc..
If all clerics are killed, a minion will definitely appear.
- If the temple is destroyed and desecrated, a permanent Divine Curse
of -1/-1 To Hit/Damage affects all involved.

***Major Temple - Defined to be any building/site dedicated to a deity and presided over by a cleric of level 12+, or at least 25(2 or more 8+) clerics, or 5000+ worshippers.
- Clerics:
Automatically make all Saves
Always hit( as long as attack is feasible), +6 Damage
Not affected by Fear of any sort
Spells work at double maximum effectiveness(range, duration, damage, 1/2 casting time, etc)
- Worshippers
Aid spell
+ 3 to all saving throws
+4/+4 To Hit/Damage
Not affected by Fear of any sort
- Foes:
-5 on all Saves
-3/-3 To Hit/Damage
Spells 50% chance to fail
Spells work at minimum effectiveness
Must save vs spells every other round of take 1-4 pts of damage.

Additional:
Same chance for minion to appear at the death of a cleric(see Temple) if 50% of clerics are killed, Deity's avatar will appear. If temple is destroyed and desecrated, some type of Divine Curse appropriate to the Deity affects all people involved.

Marc Winsor

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