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Subject: [GREYTALK] Gods of Greyhawk – Wee Jas
By: “Todd O. Howard”
Wee Jas (Greater God) [Suloise]
AoC: Magic and Death
SY: Gravestone with Magical Runes
Wee Jas is the goddess of Death and Magic, with equal emphasis on both of her aspects. In many ways she appears uncaring, but this is due to the knowledge that all will come to her in the end. Priests of Wee Jas seek to promote the use of magic, esp. in the school of necromancy, as that relates well to their patrons other aspect.
Priests of Wee Jas must promote the use of various kinds of magic and aid those that are dying in their transition into the afterlife. Priests are responsible for keeping libraries of magical information and aiding the research of new magical spells. Temples have various mages researching spells on a permanent basis. Each temple will specialize in a school of magic, although most necromantic formulas are shared between the various temples. Priests are also responsible for aiding people on to the afterlife, although the specific nature of this aid depends on the alignment of the priest.
Wee Jas's Avatar (Wizard 16, Priest 12)
Wee Jas's avatar appears as a pale female of the race (almost always human) who rarely shows emotion of any sort. She casts spells as if she were a Necromancer (gaining the appropriate saving throw bonuses and penalties), although she may also select spells from opposition schools at no penalty.
Str: 9 Dex: 18 Con: 14
Int: 21 Wis: 20 Cha: 12
MV: 12 Sz: 5'+ MR: 35% ( + special)
AC: -2 HD: 12 HP: 68
AT: 1 THAC0: 9 Dmg: 1d6+5 (staff)
Special Attacks/Defenses: Wee Jas's avatar carries a staff +5, and wears bracers of defense AC 2. She relies primarily upon her spells for defense and attack, and she is 70% magic resistant to any spell that she has in memory. Anyone touching her (this does not include weapon attacks) in an offensive manner dies instantly, no saving throw (magic resistance applies). She may also point at a target and cause one of the following effects, once per round (as save applies for harmful effects): Death, Harm (reversed Heal), Heal, or Resurrect. She may do these in addition to any other actions she may take.
Priests of Wee Jas:
Priests of Wee Jas must have an intelligence of 13. Priests may be of any lawful alignment. Priests of Wee Jas belong to one of three sects based on their alignment. Neutral priests may join any sect, good priests may become a Wee'descan or a Seeker, and evil priests may become a Jas'partan or a Seeker. The Wee'descans and the Jas'partans are continually fighting amongst themselves, and deaths are not uncommon. A priest may not change sects, and must choose his sect by 3rd level.
The good sect, called the Wee'desca, believe that undead are an abomination to their God, and rarely miss an opportunity to destroy them. They believe that magical research is a secondary role of the priest. They are known to cast Raise Dead (at no cost) for exceptional followers of the Goddess, as well as casting Raise Dead and/or Resurrection in return for materials that can be used for magical research, for cash, or for other items of interest.
The evil sect, called the Jas'parta, believe that everyone (but the priests and their closest followers, of course) should be aided along to the grave, and seek to give this aid in the best manner possible. This may or may not include outright killings, abortions, and other forms of euthanasia. The Jas'partans believe that undead are not an abomination, and that they can be useful allies. They even go so far as to support the creation of liches so that magic users or clerics may continue magical research beyond their normal lifespan.
The neutral sect, called the Seekers, believe that Wee Has's main emphasis is in magic and magical research. The Seekers therefore do the most magical research of the three sects. They tend to destroy most undead, with the exception of lichs that will aid them in various research. The Seekers will occasionally choose an exceptional researcher (16th+ level priest) from any of the three sects and perform the elevation to Lich status. Given the various views of the sects, few are chosen from the Jas'partans, none have yet been chosen from the Wee'descans, and the bulk have come from the Seekers.
WP: as wizard
Spells: They have major access to the following spheres: All, Astral, Charm, Divination, Elemental (all), Guardian, Healing, Law, Necromantic, Protection, Summoning, Thought, and Time. They have minor access to Combat, Sun, and Wards.
Powers: 3) +1 to saves versus magic; 6) may use 1st and 2nd level wizard spells from the Enchantment/Charm and illusion schools as priest spells; 9) may use wizard spells of 1st through 4th level from the schools of Alteration, Enchantment/Charm, Illusion, and Invocation/Evocation as priest spells and use magic items normally only usable by wizards; TU Command (must commune with Wee Jas first)
“Ted, sweetheart...somebody's left a wicker basket with a little baby in it on our front doorstep.”
“Just leave it out there on the stoop, honey. They cats'll get it.”
- Red Meat