Wednesday, November 29, 2006 7:05 PM
>As I count ‘em, six ideas have been contributed:[snipped]
Can this guy organize or what?
I agree we should keep to, at most, three linked adventures. If we can actually pull that off as a group, THEN we could get more ambitious. I also think we will have more participation if, instead of splitting writing chores up evenly, we simply repost what we have so far with something(s) new added each time, so that everyone has the chance to flesh out any part of the adventure, and more and more levels of detail are slowly added.
>Adventure 1: The PCs are raided by worg-riding goblins while traveling on a road in Bissel. The PCs best the goblins, but some NPC traveling companions are taken captive as the goblins flee. Following their trail, the PCs enter the nearby hills and find the goblins’ lair, which is based in old (Oeridian or Flan) ruins. The dungeon beneath the ruins is controlled by lamia(s) (noble?), which dominate the goblins.
>If successful, the PCs recover their traveling companions, learn that one of them is a nobles’ scion, and return her/him to her/his ancestral keep, thus gaining a noble patron. The PCs may also find signs that indicate the involvement of the Horned Society <
My thoughts: Can we jog this adventure across the Lorridges to Veluna? My thinking is that Bissel is more of a frontier area than Veluna and old forts are less likely to be left abandoned on the frontier. Now, in nice, safe Veluna, I could see a lot of old forts from the Hateful Wars being left abandoned. Who needs them now?
In the final days of the Hateful Wars, a tribe of goblins found unexpected allies in a hidden enclave of kuo-toa. Still not expecting their coalition to turn the tide of war, they instead pooled their shamans and priests and prayed for help to Gruumsh and Blibdoolpoolp. They, or something else, answered those prayers and whisked a large group of goblins and some kuo-toa through a temporary gate to somewhere else.
Now the goblins and kuo-toa that disappeared all those years ago have come back, and returned changed. The goblins are shorter, more gargoyle-like in appearance, and have innate cantrips/glamours. The kuo-toa have become fire-based creatures, capable of generating fireballs between two or more of them. They only lacked a leader, having known whisked away with them. That was before a will-o-the-wisp found them, and remembered them. A hundred years ago, this will-o-the-wisp had been a young boggart aiding the goblins and witnessed the departure. It cannot communicate with them, but it can literally lead them as a guide. It led them to an old fort, abandoned some 60 years now, near the Lorridges and they began using it as their base. Now they are abducting people to sacrifice, hoping it will open the gate to somewhere else so more of their kind can come back.
The transmorgrified goblins and kuo-toa are becoming so successful that an agent of the Horned Society has already sought them out and found them. And the goblins could have worgs too. Thoughts?
~Scott "-enkainen" Casper
Yak-Men ride "worgs," but those are giant robot wolves that fire missiles...