Thursday, July 1, 2010

Re: Alternative locations for the Tomb of Horrors

RE: [greytalk] Alternative locations for the Tomb of Horrors
Tuesday, July 28, 2009 10:29 AM
From: "Creighton Broadhurst" Add sender to Contacts
To: greytalk@canonfire.com

Hey Otto,

Sorry I got the wrong end of the stick. The Sinking Isle would be a cool link in to the Tomb of Horrors, but I don't think any published module has ever dealt with the area. I think a lot of adventure tie-in ideas depend on how old you decide the tomb is. I don't have my files here, but I don't recall any definitive date for the tomb's construction. Acererak could definitely have gained lost/forbidden knowledge from the Soul Gem and the Ghost Tower and by exploring many of the locations in the Bright Desert (I'm thinking of Darkbridge Temple and the Necropolis of Unnagh [sp] in
particular).

In regard to obtaining LG materials, there is no "legal" way left to do so. WoTC owns all the rights to all core adventures (and all other adventures and materials they paid for) and at this time I doubt they have any interest in releasing them.

Creighton Broadhurst
Check out my blog at Raging Swan
"You miss 100% of the shots you don't take."


-----Original Message-----
From: Otto Zequeira [mailto:ozequeira@yahoo.com]
Sent: 27 July 2009 14:48
To: greytalk@canonfire.com; Creighton Broadhurst
Cc: oteta@aol.com
Subject: RE: [greytalk] Alternative locations for the Tomb of Horrors


Hi Gents. Thanks for the replies.

Good idea, Greg, as to the Soul Gem being an inspiration for Acererak.

Creighton, to clarify, as I showed with the list below, I want to keep the Tomb in its original location, but simulate a search for the Tomb with some standalone adventures. You mentioned LG materials. I remember that there was a Tzunk-related adventure for LG. How may one obtain that?

Any other thoughts for stand-alone adventures in the areas below? Thanks again for the ideas.

Otto Z.

Iuz, highest hill: ?
>
> Island in the Nyr Dyv: Tzunk (adventure
> available?)
>
> Bright Desert: Rary the Traitor (especially
> Sulm), Ghost Tower (Soul
> Gem with
> soul-stealing power like Acererak)
>
> Duchy of Geoff: Expedition to the Barrier
> Peaks
>
> Vast Swamp:
> Tomb
>
> Island beyond Sea Barons: Turucambi or the
> Sinking Isle (Greyhawk Adventures)
>
--- On Mon, 7/27/09, Creighton Broadhurst wrote:

> From: Creighton Broadhurst
> Subject: RE: [greytalk] Alternative locations for the Tomb of Horrors
> To: greytalk@canonfire.com
> Date: Monday, July 27, 2009, 6:51 AM
>
> RE: [greytalk] Alternative locations for the Tomb of
> Horrors
>
> Hey all,
>
> It depends how old you want the tomb to
> be. I'm not sure how you would tie it into
> Expedition to the Barrier Peaks but placing it in the Bright
> Desert or an island beyond the Sea Barons would be
> funky. In the Bright Desert, it could tie into
> ancient Sulm dark practises or on the island
> beyond the Sea Barons it would probably be an old Flan
> site. In either event the tomb would probably be
> around 1500 - 2000 years old. If you go with the Tzunk idea
> the tomb would be really old IMO (although I don't have
> access to all my file to give an exact
> approximate date ;-( )
>
> With the Tzunk and Sea Barons idea there is
> a dearth of publishing material. If you
> shoot for the Bright Desert, DUNGEON published
> a couple of articles on the area and the D&D web site
> did have some additional articles. LG also produced a core
> module set around the Tomb (but this assumes it is
> in its "correct"
> location.
>
> Creighton Broadhurst
> Check out my blog at Raging Swan
> "You miss 100% of the shots you > don't take."
>
>
> -----Original
> Message-----
>
> From: Otto Zequeira [mailto:ozequeira@yahoo.com]
> Sent: 26 July 2009 17:31
> To: greytalk@canonfire.com; Otto Zequeira
> Subject: [greytalk] Alternative locations for the Tomb of Horrors
>
> Dear all:
>
> How are you? Hope you are doing
> well. My players have decided to go after what will
> turn out to be the Tomb of Horrors, though they don't
> know it yet.
>
> The original adventure listed alternative
> locations for the tomb. I thought it might be a good
> opportunity to tie in some adventures that they have not
> enjoyed yet.
>
> Any suggestions for the locations below,
> especially with good, published material, would be greatly
> appreciated. Thanks ahead of time.
>
> Otto Z.
>
> Iuz, highest hill: ?
>
> Island in the Nyr Dyv: Tzunk (adventure
> available?)
>
> Bright Desert: Rary the Traitor (especially
> Sulm), Ghost Tower (Soul
> Gem with
> soul-stealing power like Acererak)
>
> Duchy of Geoff: Expedition to the Barrier
> Peaks
>
> Vast Swamp:
> Tomb
>
> Island beyond Sea Barons: Turucambi or the
> Sinking Isle (Greyhawk Adventures)

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