Friday, May 29, 2009

Aerdi Overkings, version 2.0

Date: Fri, 06 Aug 99 01:05AM PDT
From: Taras Guarhoth Add To Address Book Add To Junk Mail Blocker
To: GREYTALK@MITVMA.MIT.EDU
Subject: [GREYTALK] Aerdi Overkings, version 2.0

Ok, it's been a while since I first posted this, but, well, here's version 2, after learing of another potential Overking from some Ravenloft novel (see the footnotes) and a suggestion or two from a certain lurking individual who goes by the name of Gary Holian (who REALLY ought to post).

Comments and suggests (espically about changing some of the names) are welcomed and encouraged.

Aerdi Overkings

1 CY 32 CY Nasran Cradnen [1]
32 CY 66 CY Serrand Cranden
66 CY 75 CY Tenmeris Cranden [2]
75 CY 86 CY Yalranda Cranden [3]
86 CY 95 CY Manshen Rax-Nyrond [4]
95 CY 122 CY Erhart I Rax-Nyrond [5]
122 CY 136 CY Toran I Rax-Nyrond
136 CY 181 CY Erhart II Rax-Nyrond [6]
181 CY 213 CY Jirenen Rax-Nyrond
213 CY 247 CY Corazell Rax-Nyrond
247 CY 286 CY Edron Rax-Nyrond [7]
286 CY 301 CY Toran II Rax-Nyrond
301 CY 305 CY Erhart III Rax-Nyrond
305 CY 329 CY Toran III Rax-Nyrond
329 CY 355 CY Toran IV Rax-Nyrond
355 CY 396 CY Portillan Rax(-Nyrond) [8]
396 CY 404 CY Galren Rax [9]
404 CY 407 CY Sonnend Rax [10]
407 CY 419 CY Montand Rax
419 CY 436 CY Grendemmen Rax
436 CY 437 CY Nalif Rax [11]
437 CY 446 CY Inserruction - No Overking
446 CY 494 CY Ivid I Naelex [12]
494 CY 497 CY Ivid II Naelex [13]
497 CY 526 CY Ivid III Naelex
526 CY 556 CY Ivid IV Naelex
556 CY present Ivid V Naelex [14]

Notes:
[1] Ivid the Undying - First Overking, crowned in 1 CY.
[2] Ivid the Undying - Grandson of Nasran, died in 75 CY, and was succeeded by his wife, Yalranda.
[3] Ivid the Undying - Only Overqueen. Wife of Tenmeris. Lived to be only 40.
[4] Ivid the Undying - Eldest son of Yalranda, took the last name Rax-Nyrond.
[5] Dragon 230 "The Orbs of Dragonkind" - was on the throne in 98 CY.
[6] It stands to reason that since there was an Erhart I, there needs to be an Erhart II somewhere in here.
[7] Apparently, the Ravenloft novel "King of the Dead", which I don't own, seems to indicate that there was someone named Edron as Overking in the year 283 CY.
[8] Ivid the Undying - Was on the throne at the time of Nyrond s rebellion.
[9] Ivid the Undying - Son and heir to Portillan. A half-wit.
[10] Ivid the Undying - Son and heir to Galren. A drunkard.
[11] Ivid the Undying - Last Rax Overking, assassinated (presumably) by Ivid I.
[12] Ivid the Undying - First Naelex Overking. Ruled for 48 years.
[13] Ivid the Undying - Ruled for 3 years.
[14] Ivid the Undying - Became the Overking in 556 CY. Fifth Naelex Overking.

Rax/Rax-Nyrond - The 83 boxed set clearly states that it was house Rax that sat on the throne. Ivid the Undying states that it was Rax-Nyrond. I'd chalk this up to a Sargent error, but, it actually serves a purpose. The '83 boxed set also states that three houses ruled prior to House Naelex, so, if we count Rax and Rax-Nyrond as two different houses, and assume that starting with Overking Portillan, the -Nyrond was dropped to distance the remaining scions of House Rax from their rebellious junior branch, we get three houses. Incidentally, that d make Portillan the last Rax-Nyrond
Overking, and the first Rax Overking.

Taras Guarhoth
http://users.vei.net/wolfiefox/tarasguarhoth/

Re: merchant routes

Subject: Re: [GREYTALK] merchant routes
Date: Mon, 10 May 1999 16:57:29 -0700
From: Chris Anderson
Reply-To: The GREYtalk Discussion List

But it wasn't always this way. Before the Naelax line, Aerdy was a thriving kingdon, and that would include roads, in my thinking. Not to mention that if you have a far-flung empire (remember that Furyondy was their western border), you need some method of travel in that empire, even if it's only for troops.

And that doesn't count trade routes between the major areas of Aerdy. I think that the Great Kingdom absolutely has to have roads and trade routes, even if they're left over from previous regimes.

Roads don't go away. Neither do trade routes, no matter what Ivid may say officially.

--
Chris Anderson

> -----Original Message-----
> From: John Doubikin [mailto:doubikin@rh.net]
> Sent: Monday, May 10, 1999 4:33 PM
> To: GREYTALK@mitvma.mit.edu
> Subject: Re: [GREYTALK] merchant routes
>
> I think the map is closer to accurate than you think. In Ivid The Undying and I will quote
>
> " Foreign coinage (provincial coinage is not regarded as foreign) is not accepted in Aerdy outside of the eastern fringe lands where trade is still conducted with foreign nations, such as the Twin Cities, Rel
> Astra, Ountsy, etc. Also, it is accepted in a few parts of Ahlissa where piracy brings foreign gold into the land. In lands where such coin is accepted, it is devalued by 5-20% (5x1d4) for the purpose of purchasing goods or exchange for Aerdy coin. The one exception is the Sea Barons, who
> accept foreign coins with an exchange penalty of only 2%.
>
> In some areas of Aerdy coinage is not accepted at all, or goods are scarce and expensive; the gazetteer chapters give details."
>
> I would think that after such a conflict the current government would not try to keep foriengers out, Ivid is a lunitic probly thinking "hey foreigner actually means spy's. There fore I must keep the spy's out of
> the cities so the enemy will not know the size of my army's. That way they won't attack".
>
> I really don't think that having a road would help too much in a case such
> as that.
>
> Just my 2 cents
>
> John
>
> -----Original Message-----
> From: Patrice Forno
> To: GREYTALK@MITVMA.MIT.EDU
> Date: Monday, May 10, 1999 4:54 PM
> Subject: Re: [GREYTALK] merchant routes
>>
> >Hello,
> >
> >-----Message d'origine-----
> >Patrice "Fountain of Info" Forno wrote about road maps:
> >>There is an article in GHBest #9 about trade roads in eastern flanaess by QSamantha.
> >>>I stumbled upon a map drawn by someone (frankly I don't know by whom...shame on me)that details the major routes of the Flannaes.
> >>You can find it at http://www.avalon.net/~manzabar/hawk.html
> >
> >I looked at the road map at Manzabar's site again after reading this, and was dismayed to see that the map must be incomplete. I find it inconceivable that the Great Kingdom has NO roads in it! Surely, the empire that once spanned the Flanaess would not have built only roads in its
> tributaries, and I also refuse to accept that roads were a recent invention, and the Great Kingdom just doesn't have them yet. The eastern half of the Flanaess should be criss-crossed with long, straight roads.
> >--------------------
> >
> >IMO the map is both incomplete and non canon.
> >
> >All the Best,
> >
> >________________________________________________
> >Patrice Forno - Marseille - France
> >froon@pacwan.fr
> >Liste de diffusion sur Greyhawk (taerre@netultra.net)
> >
> >Thin Greyhawk Page : http://perso.pacwan.fr/froon/GH/FrGRey.htm
> >French WiF Page : http://perso.pacwan.fr/froon/WiF/wif.htm

Wednesday, May 27, 2009

Campaign Update III

Date sent: Tue, 4 Nov 1997 09:31:28 +0000
Send reply to: The GREYtalk Discussion List
From: Pete Blake
Subject: [GREYTALK] Campaign Update III
To: GREYTALK@MITVMA.MIT.EDU

Hi All,

WARNING: POTENTIAL ADVENTURE SPOILERS FOLLOWING

Carrying on my campaign update:

Quick recap:

The party are a group of militia working for Prince Serrand, Paladin of Rao, Castle Goldbolt, Western Lands, Aerdy.

Episode I: Party went to Ralsend to investigate noble from Jalpa's arrival. Totally missed SB dealings going on in the town (my “Spies Are Us' nugget that I posted a while back). Returned to Castle Goldbolt and wandered off to investigate the Haunted House (U1) in their own free time. Finished the session, about to fight for their lives against smuggling ring.

Episode II: Defeated smugglers, uncovered and executed assassin. Returned home. On the way, encountered drow priestess – exchanged words but no hostilities. Rested up, trained and got some magic identified.

Episode III (this week):

The party set out for the Bonewood, taking a supply train and a score of soldiers to boost a village of foresters who were being hassled by orcs (my adventure nugget). Got attacked by 8 skirmishing orcs that night. Lost one guard to the ambush, captured and interrogated four orcs, then killed them (nice party!). Were watched by drow priestess from the edge of the farmstead they were camped in.

Reached the village. Built a stockade around the village and organised their defenses. Repelled a few attacks by mounted orcs. Stopped a pair of invisible orcs from making off with a young girl from the village to be used as a sacrifice for The Fesival of the Blood Moon (see Greyhawk Calendar). Did a reconaisance of the fortress the orcs occupied and fought a patrol of orogs. Decided that the orcs were too powerful for them (good decision) and headed home, leaving the soldiers to guard the village (They'll come back here to fininsh the job in a few level's time). Had a couple of encounters with the same drow priestess. They are starting to get worried about her now but are too scared to try and take her on.

Next week:

They've been ordered to search for the ship which presumedly is part of the smuggling ring and destroy the smugglers for good (U1 part II).

Pete.